4 ms·
> My opinion as someone actively working in the field is simple: an indie game is a game where the creator(s) of the game have full control over its vision. Ev
by autoexec 3y ago
> My opinion as someone actively working in the field is simple: an indie game is a game where the creator(s) of the game have full control over its vision.
Even if the mega-corp paying the dev team's salaries pinky promise to be hands off on creative decisions, the dev's themselves are going to be extreemly unlikely to do something that will piss off or threaten the mega-corp who pays their bills. That's why it's important that "indie" really means "independent"
Kickstarter, patron, tip jars, and any other form of support where internet randos throw money at something isn't really a problem because it doesn't stop them from making games free from the constraints imposed by mainstream video game industry.
- CuriousCosmic 3y ago> Even if the mega-corp paying the dev team's salaries pinky promise to be hands off on creative decisions, the dev's themselves are going to be extreemly unlikely to do something that will piss off or threaten the mega-corp who pays their bills. That's why it's important that "indie" really means "independent" There are some publishers that I think have actually generally upheld that social contract to not interfere. There aren't a lot of them but they exist. One that comes to mind is Annapurna. They pick up in development indie games, more or less write a blank check, and offer their advertising/name recognition. I'd still consider them indie personally because the games are all fundamentally indie developers that got lucky and got bankrolled but otherwise don't get interference.