4 ms·
Yeah dunno why Dave the Diver is on there. Nexon is a multimillion dollar company. They made MapleStory and Combat Arms, among many others. They're about as far
by junon 3y ago
Yeah dunno why Dave the Diver is on there. Nexon is a multimillion dollar company. They made MapleStory and Combat Arms, among many others. They're about as far from indie as you can get.
Pixel art and cuteness =/= indie.
- pdpi 3y agoIt’s a weird world where I find myself saying that Dave the Diver isn’t really an indie game but Baldur’s Gate 3 is.
- dissident_coder 3y agoBaldurs Gate 3 is also technically an indie game by the classical definition.
- nottorp 3y agoIs it? Didn't whoever holds the D&D license (and the copyright for the Baldur's Gate name) censor it^H^H^H had creative input?
- dissident_coder 3y agoAs far as I know the only censorship that was done to the game was the sexual content for release in the Japanese market.
- nottorp 3y agoCensorship doesn't only mean removing content after the fact. Could also be 'don't do that because 8% of our target market wouldn't like it' during early development or in non public versions. Or silly image stuff like car manufacturers not allowing their licensed cars to show damage in racing games. Last one is blatantly obvious, the first one, you'll never know about it because it was internal.
- dissident_coder 3y agoThe CEO has openly stated they were given full creative control of what's in the game.
- nottorp 3y agoThey all state that openly. In case of Larian it may even be true. But I still move that makes BG 3 "not indie".
- dissident_coder 3y agoWithout any evidence to suggest otherwise, it's just baseless conspiracy theory to think some "shadow figure" was secretly pulling the strings to make their preferred evil-capitalist-ideal version of BG3 (lol). BG3 is indie because they financed the game with money they raised themselves and self-published. It's that simple.
- mrguyorama 3y agoPeople seem to be forgetting that "AA" game devs companies are an established "category" in video gaming. I wouldn't have considered the Divinity series from the same devs to be indie back when it came out. Indie to me means a SMALL team (less than 20 total) selling something that is primarily a passion project, and not controlled by a larger entity. IE Minecraft stopped being indie when it was bought by Microsoft even though the team didn't get very large. I'd love to hear a counterexample though.
- dissident_coder 3y agoAA and AAA are a statement of budget, size and scope of a project. BG3 is a rare example of a AAA indie game.
- Ekaros 3y agoNot just multimillion. It is multibillion euro company. And I think it is generally understood they are on the more exploitative end with their games...
- junon 3y agoYep, absolutely.
- deleted 3y ago[deleted]
- Linosaurus 3y agoWhen describing a game that looks like it had a smallish team and graphics budget, ‘indie’ is a useful shorthand. It sets certain expectations. Certainly marketing and media (as evidenced by the article) find this useful, but I think many consumers also are more interested in the game than in the creators. So it makes sense that this language shift happens. But yes it certainly misses the theoretical point of a category like that. And would be nice if it was replaced with a technically correct word. ‘Indie-like’?
- autoexec 3y agoI agree that indie has become an aesthetic. I suppose it was inevitable that once major game companies saw gamers embrace the creativity and freedom indie games brought they'd try to capitalize on that "trend" themselves in the most shallow way possible. It seems like with every successful break from mainstream culture you'll see corporations attempting to capture the counterculture and homogenize it back into something they can control and sell back to the same people who tried to free themselves from those same corporations and the constraints they imposed in us in the first place.