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In professional game creation (trying to avoid the two "D" words you used here) the two are intertwined. You need to iterate on design, and to do that you need
by bcrosby95 3y ago
In professional game creation (trying to avoid the two "D" words you used here) the two are intertwined. You need to iterate on design, and to do that you need to develop. Basically no professional game comes out as it was originally envisioned, and oftentimes a nearly complete version is tossed out because it just sucks too much.
- ugh123 3y agoIn a more "traditional" software team or even medium sized studio, I think the two are a bit more specialized with individuals focusing on each, still with some influence on the other i'm sure.
- meheleventyone 3y agoThey are but you’re still working together to make the same thing so the process is intertwined. This is also why you have several specializations for example gameplay engineer or technical designer on larger teams that bridge the gap.