2 ms·
I don't use OpenGL. I probably should, and this year I'm planning on getting into Blender and 3D (but through Godot) but everything I do in SDL is 2d and sprite
by krapp 3y ago
I don't use OpenGL. I probably should, and this year I'm planning on getting into Blender and 3D (but through Godot) but everything I do in SDL is 2d and sprite based, and SDL handles pushing the triangles/quads on its own.
Also, Godot games are also written in its native scripting language (GDScript) and it supports other languages, although I don't know how well, or how up to date anything is.