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According to this (2022) https://steamcommunity.com/groups/steamworks/announcements/detail/3133946090937137591 https://steamcommunity.com/groups/steamworks/anno
by Karliss 3y ago
According to this (2022) https://steamcommunity.com/groups/steamworks/announcements/detail/3133946090937137591 https://steamcommunity.com/groups/steamworks/announcements/d... it's only 10% of daily gaming sessions.
Slightly older (2021) steam post https://store.steampowered.com/news/group/4145017/view/3061855517864424914 https://store.steampowered.com/news/group/4145017/view/30618... suggests better number depending on game genre. Although considering that whole point of that post is to encourage developers having better controller support, and suspicious category grouping and and qualifiers like "racing and skating games", "many sports and fighting games" and fact that some of those genres are often played with genre specific controllers I would take those number with grain of salt. From the other number of 48m players who have used a controller at least once with ~130m overall active monthly users less than 35% of players with a controller seems likely, considering that not every player from first category is regular active user. And from the same link only 10-15% controller sessions with multiple controllers. So maybe 3-4% with multiple controllers. Although actual number with multiple controllers might be slightly higher compared to session percentage, since many games act buggy with multiple controllers, so it's not uncommon to disconnect all the extra controllers while playing single player games.
From the controller friendly (but also keyboard friendly) PC games I have worked on, 10-30% of players using controller seems reasonable number.
It very much depends on how you define majority. Considering that 4/5 most played games on steam based on current player count are FPS (which on PC are almost exclusively played with mouse and keyboard), not surprising that the "daily gaming session" 10% number is skewed more towards the lower range of estimate. If you exclude FPS numbers are better but even then it's far from majority of PC gamers.
- Fire-Dragon-DoL 3y agoInteresting, thank you for finding that looks like I misremembered. I would exclude rts and fps for the simple fact that those are made with mouse in mind on pc, but fps is challenging because they do work well with controllers on split screen (and you can't play an fps with just keyboard). I think the good answer is in the stats, 35% of players connected a controller, that's a lot of controllers. There might be more, there might be some with multiple. But it's a chicken-egg problem. People don't have multiple controllers because they don't make split screen games anymore, most of them require multiple consoles/pcs. I follow the genre a lot since I want to play with my wife and my friends. It's mostly indie games with the exception of bg3/divinity original sin.