6 ms·
It was hard until I realized that the ghost doesn't change when you cross the edge of the screen. After that, it turned into an uninteresting stalemate. The co
by thomastjeffery 3y ago
It was hard until I realized that the ghost doesn't change when you cross the edge of the screen. After that, it turned into an uninteresting stalemate.
The controls really need to be edited, though. Left should be exclusively left, and right exclusively right. Having them both toggle makes input the primary challenge.
- jncfhnb 3y agoStalemate is a loss. The goal is to get points, not survive X seconds.
- deleted 3y ago[deleted]
- thomastjeffery 3y agoThat's unfortunate, because it adds a second dimension to strategy.
- hnlmorg 3y agoI found the input really intuitive. Personally I preferred it to having invisible zones on the touch screen that react differently
- thomastjeffery 3y agoI used a keyboard, not a touchscreen. I'm not sure if/how that is different.
- hnlmorg 3y agoFair point. I could see how that might be confusing if the arrow keys aren't mapped to what you would expect.