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So much fun! And well implemented. What did you use to build it?
by darajava 3y ago
So much fun! And well implemented. What did you use to build it?
- philomath_mn 3y agoI am guessing it is a demo for this lib: https://github.com/abagames/crisp-game-lib https://github.com/abagames/crisp-game-lib
- msephton 3y agoNot really a demo but one of the games he (Kenta Cho) has created using his own library. Imagine it as his yoga or meditation practice. The outlet for his creativity. The Crisp Gane Lib framework allows him to implement game ideas extremely quickly with little friction. Gameplay first!
- noduerme 3y agoLooks like a custom-built game library they designed atop Pixijs https://abagames.github.io/joys-of-small-game-development-en/tools/for_browser.html https://abagames.github.io/joys-of-small-game-development-en... [edit] It seems that Pixi is one rendering method, and the graphics themselves are abstracted via a "terminal" and "view" class, so the engine focuses on positioning art rather than handling sprite draws directly. It's a nice set of opinionated choices. In particular, implementing collisions for 2D sprites. I built a game engine like that with particles and collisions (and particle collisions!) in AS3 on top of Starling at one point... sadly, I can't make games with it anymore.