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And that part is sort of waining too. Games are starting to 'tap out', so to speak, on the massively-growing CPU/GPU desires. Helped along by having really popu
by maxsilver 3y ago
And that part is sort of waining too. Games are starting to 'tap out', so to speak, on the massively-growing CPU/GPU desires. Helped along by having really popular devices to target that are CPU/GPU/memory constrained (compared to a gaming PC or PS5 or such), and a desire by business to have highly-profitable massively-online or Games-as-a-Service titles as widely-available as possible.
See how many of the most popular highest-grossing games, like say Overwatch or Warframe or No Man's Sky or Fortnite or Roblox or Minecraft or Apex Legends or such, all end up wanting to target at least one traditionally-lower-end device (a Steam Deck / Nintendo Switch / iPhone+iPad / Android / etc).