3 ms·
Quite the contrary, actually. Some games check for inputs every frame, and computers nowadays can run modern games at up to hundreds of frames per second. The
by kroltan 3y ago
Quite the contrary, actually. Some games check for inputs every frame, and computers nowadays can run modern games at up to hundreds of frames per second.
The simulation rate is often lower than the draw rate though. Minecraft is as low as 20 updates per second, while something like Counter Strike 2 handles events immediately and sends precise timestamps to the server, not discretized to any sampling rate beyond your hardware.