3 ms·
I mean, maybe, but it seems like software isn't really getting significantly slower anymore. They've actually started optimizing their 7000 layer mega stacks,
by eternityforest 3y ago
I mean, maybe, but it seems like software isn't really getting significantly slower anymore. They've actually started optimizing their 7000 layer mega stacks, enough for Moore's law to finally catch up, and things seem pretty OK , aside from video games.
Games need insane amounts of CPU despite not producing any more happiness than 90s games. The graphics and content really has expanded though, so it's not like it's all for nothing, it's just that the amount of enjoyment doesn't seem to scale linearly with graphics quality.
Still lots of great stuff that does run on an i5 though!
- hammyhavoc 3y agoGames make a lot more money than they used to. Might want to see how many copies stuff like Quake sold, which whilst despite feeling like a global phenomenon, wasn't really by modern standards. Though I do agree with the sentiment about happiness, to a point. MMOs are extremely sophisticated these days. Even FPS games with big players counts like FPS are really interesting versus what we used to have.
- maxsilver 3y agoAnd that part is sort of waining too. Games are starting to 'tap out', so to speak, on the massively-growing CPU/GPU desires. Helped along by having really popular devices to target that are CPU/GPU/memory constrained (compared to a gaming PC or PS5 or such), and a desire by business to have highly-profitable massively-online or Games-as-a-Service titles as widely-available as possible. See how many of the most popular highest-grossing games, like say Overwatch or Warframe or No Man's Sky or Fortnite or Roblox or Minecraft or Apex Legends or such, all end up wanting to target at least one traditionally-lower-end device (a Steam Deck / Nintendo Switch / iPhone+iPad / Android / etc).