3 ms·
One of the more common approaches to AI in games is called GOAP [0][1] (Goal Oriented Action Planning), and it essentially "selects" which action set using the
by adanto6840 3y ago
One of the more common approaches to AI in games is called GOAP [0][1] (Goal Oriented Action Planning), and it essentially "selects" which action set using the same concept -- graph searching (typically using A*) the available options.
0 - https://www.gamedeveloper.com/design/building-the-ai-of-f-e-a-r-with-goal-oriented-action-planning https://www.gamedeveloper.com/design/building-the-ai-of-f-e-...
1 - https://web.archive.org/web/20230804100329/https://alumni.media.mit.edu/~jorkin/goap.html https://web.archive.org/web/20230804100329/https://alumni.me...
See also (not mine): https://github.com/agoose77/goap-resources https://github.com/agoose77/goap-resources