4 ms·
Correct, but it was still way faster that way. Pathfinding was already asynchronous (queries happened on another thread so they didn't block any game update loo
by aappleby 3y ago
Correct, but it was still way faster that way. Pathfinding was already asynchronous (queries happened on another thread so they didn't block any game update loops) and queries were infrequent enough that doing one at a time was fine.
- KptMarchewa 3y agoOh that would be unpleasant if you wanted deterministic behaviour - for example multiplayer RTS.