3 ms·
> instead of every frame It's wasteful to recompute paths every frame, since people don't entirely rethink their gross movements every 16ms. Way back when I co
by gary_0 3y ago
> instead of every frame
It's wasteful to recompute paths every frame, since people don't entirely rethink their gross movements every 16ms. Way back when I coded some monster pathfinding, I also randomized the re-pathing interval to avoid intermittent lag (multithreading wasn't really a thing back then), which also made the monsters behave more realistically.