3 ms·
It’s almost like 3d rendering is vertices and shading is an embarrassingly parallel problem which is quite trivial to make faster by throwing more hardware at i
by kaba0 3y ago
It’s almost like 3d rendering is vertices and shading is an embarrassingly parallel problem which is quite trivial to make faster by throwing more hardware at it.
General layouting/text rendering, etc are not like that, and there is not even a “free” improvement anymore with single-threaded CPU speeds plateauing.