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I have done a fair bit of procedural generation http://c50.fingswotidun.com/show/?code=z!eZvz%2F9%2Bduz%2F9%2Bd%3B%3A3w0%3A-%3B%3At8%2F-8%257w%2Bze2*1-%3Az*%3C
by Lerc 3y ago
I have done a fair bit of procedural generation
http://c50.fingswotidun.com/show/?code=z!eZvz%2F9%2Bduz%2F9%2Bd%3B%3A3w0%3A-%3B%3At8%2F-8%257w%2Bze2*1-%3Az*%3C%7Cxy!%2B http://c50.fingswotidun.com/show/?code=z!eZvz%2F9%2Bduz%2F9%...
https://www.dwitter.net/d/20993 https://www.dwitter.net/d/20993
and quite a lot of work on Stable Diffusion techniques.
I'm quite comfortable sharing the space. They are not the same thing as each other but neither is it necessary to be dismissive of the approach. People are creating stuff for the sake of creating stuff, that doesn't need to be gatekept
As the comment by holoduke mentions. Quality imagery from image generation models is not as simple as giving a prompt to a black box. This https://fingswotidun.com/AITalk/images/DuckRun/FullAnim.gif https://fingswotidun.com/AITalk/images/DuckRun/FullAnim.gif took me a lot of work and it is still far from ideal, (the waistcoat jitter, the collar, the beak, the hair).
- pierrec 3y agoI think we agree. "Giving a prompt to a black-box model created by a large corporation" is just the average, and the popular perception of the term "generative art". Genuary is also explicitly about making art with code, so there is a more technical distinction that has nothing to do with the amount of effort required. And maybe the solution is for Genuary to embrace AI art and to stop describing itself as doing things with code specifically. It's something to consider, but I think the AI art would drown out the algorithmic stuff, and the latter would probably have an exodus and be forced to start something else. As for people gatekeeping and being dismissive, yes those people are out there. Hopefully my comment did not imply any of that.
- Lerc 3y agoI don't think one style would be too dominant. Looking at the prompt list I can see some themes favouring code generation and some favouring AI generation. It would be kinda nice to see some people trying to blend the techniques, like particle systems generating depth-map ControlNets. Animation is still a tough proposition for AI, even with the video generation models available now, having control and consistency is a battle.