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For now. Once AR/VR gains broader adoption you’re going to see another wave of new features and capabilities people will want. This will not only involve how pe
by naravara 3y ago
For now. Once AR/VR gains broader adoption you’re going to see another wave of new features and capabilities people will want. This will not only involve how people interact with them and stuff they do, but also underlying stuff like compression and latency compensation.
- JohnFen 3y ago> Once AR/VR gains broader adoption That's a really huge "if" right there.
- naravara 3y agoInevitable on a long enough timeline I’d say. It’s just a question of whether that’s a 5, 10, or 50 year deal.
- JohnFen 3y agoI think it's far from inevitable, personally, but it might happen eventually. Right now, it doesn't seem likely (for general use -- I fully expect it will get widely adopted for certain niches), but who knows what will happen tomorrow?
- PaulHoule 3y agoIt is here now, it is just a question of how widely distributed it gets. Last week I was playing through Asgard’s Wrath 2 on the Meta Quest 3 which is a AAA game for standalone VR which has the scope of a big console release. A lot of people use VRChat already. I could see the Apple Vision Pro being ablem to synthesize a very good avatar with its eye camera.
- JohnFen 3y agoYes, I was talking about the likelihood of widespread adoption, not the existence of the tech. High-end video games is one of the niche uses where I do expect fairly widespread adoption.
- paulryanrogers 3y agoProtocols don't have to never change. They just need to bake longer and degrade gracefully.