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That would be my worry too, especially since they claim "no harness required". Yeah good luck. No visual references because one is wearing an HMD, shoes with r
by janoc 3y ago
That would be my worry too, especially since they claim "no harness required".
Yeah good luck. No visual references because one is wearing an HMD, shoes with rollers/wheels (doesn't matter how/whether they are braked or not - equipment does break!) and no safety equipment?
This is again a typical project of someone who thought they have a "good idea" and didn't think it completely through. Or think that what works for them in their garage/lab is automatically also a viable product.
It isn't even a new idea - similar gizmos have been designed and tried before - and 100% of them flopped once the realities of the market hit:
- It is dangerous, full stop. No restraints to prevent the user from falling, in a living room with sharp furniture corners and with their vision impeded by a VR helmet? That's a lawsuit waiting to happen, no matter how many disclaimers the vendor sticks on it. And once the necessary safety gear is added to make it actually comply with the consumer safety regulations in various jurisdiction, the device becomes so unwieldy and expensive that it will be unviable.
- It universally over-promises and under-delivers - walking in place is never "natural", no matter what the vendor claims. Even more so when one emulates joystick by walking instead of actually translating walking in place to walking in game. That's just jarring and not natural at all. It will likely cause a lot of motion sickness because of the mismatch between the perceived movement on the screen and the walking happening at a different pace (since we are emulating a joystick motion and not actual walking). Humans don't think and move in terms of joystick movement ...
- It may be a good idea on paper - but most people promoting these solutions (treadmills, various "sliding shoes", etc.) have obviously not tried to actually use them to play a game where one has to extensively move around by walking or running. Have you tried to run around for an hour (doesn't matter whether for real or in place/on a treadmill)? Surprise - it is exhausting!
- Software support is going to suck - either one has to emulate a controller which is going to feel like everything but "natural" or the titles have to support the device explicitly. Good luck with the latter unless you are a really big player in the market already - nobody will even want to talk to you about it. That will result in something that isn't usable in titles people actually want to play with it.
- The company tends to disappear after a few years after the investment money runs out. Or it gets acquired - and the product promptly cancelled. Either way leaving early adopters with a useless piece of electronic junk and no support.
I don't want to rain on their parade but we have been here many times since 2012 already.