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It won’t work. Ready Player One (as implied by the book or visually shown in the film) is actually immersive in way that is impossible to input with physical co
by jncfhnb 3y ago
It won’t work. Ready Player One (as implied by the book or visually shown in the film) is actually immersive in way that is impossible to input with physical controls.
Take a step irl. In game your foot goes through a wall. In Ready Player One your foot is stopped by the wall. This contradiction can’t exist.
It’s more ok for hands where you can just demand the hand move back before the wall irl. But with feet that’s your whole sense of balance.
- crooked-v 3y agoI think an omni-treadmill could fake it a little if you were harnessed in place over it, by way of directionally locking up based on available in-game movement. There would still be a gap in perception there, but it would get closer to, for example, being able to navigate an area blind.
- jncfhnb 3y agoIt would be very hard. You would fall. Which would be wrong because you’re not falling in game. You said harness but it would need to by a smart dynamic harness that adapts the tension which would be weird if you moved your leg oddly. Some relevant edge cases: 1) you’re at a ledge and trying to dip your foot down (or conversely as shown in ready player one the film, you’re at a precipice and feel off balance because your VR foot is not fully supported by VR ground) 2) you’re running and a limb or foot hits a small object in a way that should realistically cause you to fall or be obstructed. Extremely tough problem to solve with the harness idea. You can handle different edge cases with reasonable band aids but not comprehensively in a way that will work for general movement.