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I’ve noticed that the language is quite specialized to the engine’s memory model. It’s not uncommon to see your typical engine have a script VM with some API c
by danbolt 3y ago
I’ve noticed that the language is quite specialized to the engine’s memory model.
It’s not uncommon to see your typical engine have a script VM with some API calls into C++ and call it a day. GDScript’s syntax and semantics are a lot more integrated with how Godot does things. You start to see this when creating new Node/Resource types and stuff like the $ operator.