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I still didn't like it since it doesn't have JIT nor AOT to speed up code. That's why Godot C# is even faster than GDScript at many scenarios
by stevefan1999 3y ago
I still didn't like it since it doesn't have JIT nor AOT to speed up code. That's why Godot C# is even faster than GDScript at many scenarios
- connicpu 3y agoFor parts of the game's logic where pure performance is paramount you can even drop down and write a gdextension in C++ or Rust (or a couple other languages that people maintain bindings for, or write new bindings for another language that can compile to a dylib/so/dll)
- neonsunset 3y ago(It’s faster at all scenarios, it may seem like you can compare the languages until you learn that reference counting is always more expensive than GC and interpreted languages are unconditionally slower (by a lot) than compiled ones)