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To play devil’s advocate: did you see any improvement in ticket velocity, features shipped, bugs dispatched, prod events resolved - i.e. is this improvement in
by eutropia 3y ago
To play devil’s advocate: did you see any improvement in ticket velocity, features shipped, bugs dispatched, prod events resolved - i.e. is this improvement in productivity measurable by what you judge the business by, or does it just feel better and make devs happy?
- lawrjone 3y agoThe machines haven’t arrived yet but I wouldn’t expect we’d have the data to prove this out. As you’ll know, number of tickets complete is a weak proxy for value delivered, and can be so wrong as to imply a team that you know is 2x as productive is half as much as another, or worse. The best way (imo) to measure this is setting a threshold that we agree is bad (in our case, this is 1m+ builds) and continually measuring it so we catch when that starts to happen more frequently. And listening to devs when they say things have got slow/have become irritating.
- jes 3y agoEli Goldratt has entered the chat...
- lagadu 3y agoHappy devs will at the very least reduce turnover rate, which will have a net positive effect in all the metrics you mentioned.