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One interesting application of this technique is how the world is generated in Noika: https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/ http
by turtledragonfly 3y ago
One interesting application of this technique is how the world is generated in Noika: https://80.lv/articles/noita-a-game-based-on-falling-sand-simulation/ https://80.lv/articles/noita-a-game-based-on-falling-sand-si...
They found that the herringbone pattern hides the grid pretty well and cheaply, relative to other options.
They also credit Sean Barrett's prior work: https://nothings.org/gamedev/herringbone/herringbone_tiles.html https://nothings.org/gamedev/herringbone/herringbone_tiles.h...
- joshu 3y agonoita is such an amazing, deep, and complicated game.