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Say what you will about Gentoo as a concept, it was a lot of fun when I was 17 learning more about software packaging, distributed compilation, and the ins and
by 0xbadcafebee 3y ago
Say what you will about Gentoo as a concept, it was a lot of fun when I was 17 learning more about software packaging, distributed compilation, and the ins and outs of compile-time optimization, not to mention Linux kernel optimization. And their community had pretty nice docs from what I recall. I think a few of my patches are still knocking around in some releases.
I finally realized all the tweaking and optimization and bleeding-edge software wasn't worth it once I discovered my Slackware boxes ran as fast as the Gentoo ones. Maybe there's a few very specific applications out there that benefit from all the tweaking and custom compiles; perhaps a render farm or crypto miner? But my games got the same FPS on either distro.
- fl0ki 3y agoCPU-specific optimization has waxed and waned in importance over the years. It used to be that a lowest common denominator compilation would not even include MMX or SSE, which could make a huge difference for some kinds of CPU-bound algorithms. However, it was always possible to do a runtime CPU feature detection and run the optimal version, so compile time feature selection was not the only option. Then AMD Opteron came out and got everyone on a new baseline: if you compiled for amd64 then that meant a specific CPU again, there were no newer instructions yet. Now AMD64 has several levels[1] which can start to matter for certain kinds of operations, such as SIMD. A more mundane one I often run into is that v2 added popcnt which is great for things like bitsets in isolation, but in overall program performance I measure almost no difference on any of my projects between v1 and v3. When it comes to games, it's more than likely your games were binary-only and already compiled for the lowest common denominator and maybe used runtime feature selection, and even then, they were probably GPU-bound anyway. [1] https://en.wikipedia.org/wiki/X86-64#Microarchitecture_levels https://en.wikipedia.org/wiki/X86-64#Microarchitecture_level...