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As I wrote my comment above, I suddenly thought of Nintendo's strategy: sufficient hardware to support a fantastic experience. Nintendo plays like Apple build
by watersb 3y ago
As I wrote my comment above, I suddenly thought of Nintendo's strategy: sufficient hardware to support a fantastic experience.
Nintendo plays like Apple builds. It's clearly a great way to make games.
And of course, "casual" games on Apple's handheld devices can be successful. Even spawning new game paradigms like Niantic's Pokémon Go -- yes, that's from arch-rival Google, but there's no denying Apple's influence in powerful handheld device design.
Unified memory architecture, resemblance to console design...
So yes, actually: there's plenty of hardware capability even in the lower-end Apple Silicon platforms, enough for great games.
Sigh. I remember it as if I were in the room at the time, I knew a couple of people who were there in 1999 when Bungie, already Mac-famous from Marathon, demoed Halo ... then Microsoft bought it. Holy dogcow...
Apple didn't have the cash then to attract game studios, and the longevity of their platform was still a legitimate concern. It's a very different playing field now.
- starkparker 3y ago> Unified memory architecture, resemblance to console design... Console design ca. 2001, right down to having its own graphics APIs that nobody else uses
- musicale 3y ago> having its own graphics APIs that nobody else uses It's amazing how many games are written for, or ported to, those APIs on iOS.