3 ms·
Oh good one. It's like a game (video or otherwise). The entire narrative. What's good, bad, desirable, undesirable. The whole drama. Exists within the bounds o
by swayvil 3y ago
Oh good one.
It's like a game (video or otherwise). The entire narrative. What's good, bad, desirable, undesirable. The whole drama. Exists within the bounds of the game.
Within that speck is "reality". Outside that speck, that whole thing, is outside consideration and invisible.
So to control people you create a game. A sweet, compelling game. And then everybody enters the game like gnats in a jar. And they will fight to get inside the jar. And fight to stay there.
And all that matters in the game is what. Hitpoints? Epic loot?
Voila, you have enslaved them. Bound them in darkness.