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As someone who works in the space and uses these tools, I've not seen any output without significant manual modification that was production quality, and I've o
by chefandy 3y ago
As someone who works in the space and uses these tools, I've not seen any output without significant manual modification that was production quality, and I've only heard developers or non-designer AI-enthusiasts say otherwise. I know people who are about as close to AI->Prod pipeline as you can feasibly get right now in games, but there's still a whole lot of Adobe in that process, even for chintzy mobile games. Not to sound arrogant, but developers judging whether or not an icon system is sufficient for its intended purpose is like a designer judging whether or not a codebase is technically solid for a given use case. People who don't produce work like this at a professional level love these tools because they abstract away most of the finer-grained decisions that artists and designers must make when producing images. But without that granular control, even with all the tweaking and inpainting and whatever else you can muster up, that AI is still making more choices about what goes into that composition than the prompter, and mitigating that is often more hassle than it's worth. Text-based AI tools just don't have the consistency or the specificity required for commercial art, and maybe never will. There's just a really big conceptual disconnect.
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- Kiro 3y agoThe parent is talking about control nets.
- chefandy 3y agoAnd? Control nets offer a fraction of the precision and specificity that professionals graphics tools do.
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- holoduke 3y agoI also work in this space and use it already a lot. Super time and cost saving. Just less need for graphical designers. A bit of after care sometimes needed. But you dont need to be a designer for that.
- chefandy 3y agoCare to share a workflow? No doubt I've seen people make shitty assets more quickly, but nothing I'd consider useful for any of my purposes. Besides, the hard part of design is figuring out the best way to solve design problems visually, not making the assets. You can definitely save money on designers if you don't care about having good design.
- Kiro 3y agoIt's hard to take you seriously when your argument boils down to "I know design, you do not". Not a good look.
- chefandy 3y agoTo be clear: I didn't say that you don't know anything about design— I said that I've never seen a direct generative AI to production workflow that yielded acceptable professional-level results, and any time I've seen people saying otherwise, it was because they don't have experience evaluating design. You countered with a specific claim and no details. I asked for the details: a workflow that would change my mind. Since you haven't yielded anything, I'm not really sure what you're looking for here. I can't prove I that haven't seen something. Many designers could cargo cult their way through modifying a WordPress instance, but it would be patently ridiculous for them to assume they knew code well enough to have their unsupported assertion about software development stand on its own against the word of an experienced, educated engineer. There are many ways to accomplish the same thing with code, but not all of them are good, and their suitability isn't entirely subjective. Most facets of design aren't subjective, either: there are technical components that you can't just intuit your way through, and there's more wrong answers than right ones. I am qualified to assess design because I am an experienced, professional, University-trained designer that uses these tools regularly. Not everybody is, and I'm not going to sit here and pretend any random lay person's unsupported opinion rivals that. Sorry if that bothers you, but I'm always open to being proven wrong if you've got anything concrete to add.