3 ms·
At a guess, there is probably a regress-to-the-mean problem where the people responsible for the scripts are pulling back to an ordinary level of understanding
by roenxi 3y ago
At a guess, there is probably a regress-to-the-mean problem where the people responsible for the scripts are pulling back to an ordinary level of understanding of nuance, motivation and whatnot. There are a couple of symptoms and people struggle to pick up when content lacks nuance - as far as I can tell it kinda feels wrong to them but they can't put a finger on why.
I've been interpreting the "they're politicised!" chatter around Disney & friends to mean that they lack nuance. Political messages in art isn't new - but using art for ham-fisted messaging makes for a boring story. Great storytelling often looks like, say, Portal I by Valve. Noticing the thickly layered feminism in that game is pretty hard, but I suspect there are literally no male characters and it is likely most people playing the game don't notice. It was jarring vs Portal 2 where a more ordinary game plot was used. But that sailed completely under the radar of most criticism of both games because it was a rather subtle change.