4 ms·
I frankly don't understand why photorealism is a goal for almost _any_ game project. Look outside games for a moment, at the "Spider-verse" movies. Universally
by Eric_WVGG 3y ago
I frankly don't understand why photorealism is a goal for almost _any_ game project.
Look outside games for a moment, at the "Spider-verse" movies. Universally lauded for their splashy, comic-book style animation. Imagine those movies if the CGI was photorealistic… or if they were just straight-up filmed!
Fantasy and fantastical stories benefit from artistic flair. Even a game like Call of Duty, IMO, would benefit from some cel-shading and a more rotoscoped look. (I'm probably the only person who was disappointed to see that the next GTA game looks more like reality than GTA box art, which always should have been their stylistic lighthouse.)
- aragilar 3y agoI prefer the Spider-verse movies over MCU spiderman, but both Nolan Batman and early MCU showed that photorealism can work if the tone/plot/etc. matches and uses photorealism effectively. Similarly, using animation effectively, as the Spider-verse movies, the various Marvel cartoons of the 90s (IMHO animated teenage Iron Man is more interesting than MCU Iron Man), or even ATLA (unlike the movie...) did, also show that you can tell interesting and deep stories even though it's not live action.