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> likely because not focusing on photorealism allows for more freedom with the artwork itself. How does constraining color and design schemes allow for more ar
by dartharva 3y ago
> likely because not focusing on photorealism allows for more freedom with the artwork itself.
How does constraining color and design schemes allow for more art freedom? There are much fewer options in art design for game developers on a hardware-constrained platform like the Switch as against PC or the mainstream consoles. You can make minimalist and cartoonish games on them as well, if you wish.
- highwaylights 3y agoI’m not sure the market will let you do that. There have been a fair few non-photo-realistic games on PC and console but they’re not system sellers, and rarely move the needle. For every Hades there’s pages on pages of indie games in Steam and the PS/Xbox marketplaces that hardly anyone has played or ever will again - many of which were well received by critics but just didn’t sell.