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> And another problem is that commercial game development moves very quickly, relative to OS. Like, 0 AD had its initial release in 2010, and it's currently sti
by tetha 3y ago
> And another problem is that commercial game development moves very quickly, relative to OS. Like, 0 AD had its initial release in 2010, and it's currently still in alpha. Age of Empires 4, a similar commercial game, went through the full [concept, implementation, release] cycle in, what, 2-3 years?
This is something to keep in mind when comparing yourself to any professional, yeah. On a good workday, I can put an hour or two into the guitar or my game project. This however means: A professional musician or game developer can fit what I do in the working parts of the week into half a day to a day.
And then add in the reuse of existing ideas, assets, code, engines and such on top.