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> Gunpei Yokoi's team was facing significant incredulity. Why play games when you're on the bus, or on the toilet? > That team single handedly started mobile g
by TedDoesntTalk 3y ago
> Gunpei Yokoi's team was facing significant incredulity. Why play games when you're on the bus, or on the toilet?
> That team single handedly started mobile gaming.
No. This is revisionist history.
Us kids in the 70s already had portable LED games by Mattel that we played on the bus and toilet. I had at least 6 of these, maybe 8. Here’s the earliest one, from 1976:
https://en.m.wikipedia.org/wiki/Mattel_Auto_Race https://en.m.wikipedia.org/wiki/Mattel_Auto_Race
The more popular ones were sports like football, baseball, basketball, etc and they had much more complex rule sets than Auto Race:
https://www.ebay.com/p/2255363696 https://www.ebay.com/p/2255363696
Then in the early 80s we had a slew of portable LCD games like Dungeons and Dragons:
https://en.m.wikipedia.org/wiki/Dungeons_%26_Dragons_Computer_Fantasy_Game https://en.m.wikipedia.org/wiki/Dungeons_%26_Dragons_Compute... (1981)
“Mattel stated that the game immediately sold out.”
None used cartridges but they were so cheap and small (esp. the LCD games), it didn’t matter. You could own a bunch without breaking the bank.
Such games are now called “handhelds” to distinguish them from the GameBoy generation of portables, but we did not call them handhelds back then as I recall.
My point is a successful market already existed in the 70s and early 80s. Nintendo didn’t do that. They evolved what already existed by shrinking cartridge-based consoles into a portable form factor. Both were already successful, established markets before.
- deleted 3y ago[deleted]
- tetrisgm 3y agoIt's not "revisionist history", just a different take than yours. I detailed in another answer that the Game and Watch and other past handheld didn't offer a console-like experience or one that you'd directly compare to a modern phone game.
- TedDoesntTalk 3y agoI don’t know anything about Game and Watch. The mattel LED and LCD games I’m talking about were mobile predecessors with many of the same genres of today.