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Apart from being an atrocious experience, in an interface and usage context that is wildly different from the UX “hot oaths” our phones are (rightfully) designe
by FridgeSeal 3y ago
Apart from being an atrocious experience, in an interface and usage context that is wildly different from the UX “hot oaths” our phones are (rightfully) designed for.
I want a different experience when I sit down to my big PC or a PS5. I want to play the games designed for that device and that experience (at the desk, back on the couch). With enough finagling, you can replicate a shallow version of this experience on a phone, but it sucks, the things runs out of power and/or gets super hot, and if push comes to shove, the games are the first thing getting ejected from my phone if I need to make space.
I can play games on my phone, but the whole experience is nowhere near replacing what I get on, say, Steam.
- smoldesu 3y agoSure, I agree. It's the old "watching movies on your iPhone isn't watching movies at the theater" argument again, I get it. From a technical perspective though, disregarding the UX side (because frankly that's a personal decision), phones can game. Not just some games either, most modern Android phones will support Vulkan 1.2 which will run a whole host of DXVK games. The limit is how fast you can translate x86 code into ARM, really. So... in the interest of hacking (fancy that), I want to enable people to do the "movie night on iPhone" equivalent for PC games. The limitations of phone gaming will be subjective just like the limitations of console gaming are, but at this point it's an inevitability.