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True, but there is also a business opportunity for dramatically simplifying game deployment, not only web apps. Unity has tools that can partially help with th
by whstl 3y ago
True, but there is also a business opportunity for dramatically simplifying game deployment, not only web apps.
Unity has tools that can partially help with that but their execution also sucks. You still need some half-working script downloaded from Github or some random site to deploy to Apple/Google if you don't want the hassle of using the default tools.
It's the same for consoles. It's an ungodly pain in the ass even with Unity. Godot makes some of its money by porting to consoles, for example. But I don't know if there's any money there for a scalable solution.