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By dividing up the world into tiles so each player only needs to simulate tiles around their own location. That’s the reason Brian Upton (Rainbow 6 etc) joined
by codefrau 3y ago
By dividing up the world into tiles so each player only needs to simulate tiles around their own location.
That’s the reason Brian Upton (Rainbow 6 etc) joined Croquet originally, and used it for his “wide wide world” experiments.