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So... Nintendo made the same mistake twice? For context, the Wii used GameSpy under-the-hood. You weren't necessarily required to use it (as evidenced by EA sh
by kmeisthax 3y ago
So... Nintendo made the same mistake twice?
For context, the Wii used GameSpy under-the-hood. You weren't necessarily required to use it (as evidenced by EA shipping their own system) but most developers did. The reason why Wii online was shut down was specifically because GameSpy got bought out and started massively increasing their server hosting costs.
Of course, that's a little different from the Rendez-Vous situation, because presumably Nintendo is hosting the servers and just put someone else's software on them. Still, it's strange that they built two different account systems - and I suspect part of the reason why they're shutting down the Wii U and 3DS systems is purely so that they don't have to support what sounds like a nightmare, anymore.
Here's to hoping they built the Switch's online somewhat sort of correctly...
- Andrex 3y agoMaybe NIH syndrome has its uses. I don't blame Nintendo for using outside companies to handle online, it's never been their core competency. They're an entertainment company, not a tech company.
- RockRobotRock 3y agoTheir user hostility is a little ridiculous, though. I think Japan's galapagos syndrome comes into play a bit. Transferring your ACNH save was a nightmare before their cloud service came out, if I remember.
- OatmealDome 3y agoNEX is still used by many games on the Nintendo Switch, so I don't think it's another GameSpy situation. That being said, Nintendo has started using an in-house replacement system called "NPLN" in some of their more recent titles. Some examples include Splatoon 3 and Pokémon Scarlet/Violet. (They've shown no indication of converting older titles to the new system, however.)