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I am currently attempting to build in Farthest Frontier early access - and My village starves to death quite quickly. The complexity granularity of control res
by samstave 3y ago
I am currently attempting to build in Farthest Frontier early access - and My village starves to death quite quickly.
The complexity granularity of control resources (down to managing soil quality for fields yield) management appears to be deep in this game, but I cant live long enough to find out yet.
Sid deserves one of the top seats in the Video Game Hall of Fame. Carmack, Sid, Garriott, and (press) F for others.
Video games built my career, and then in my career I helped several of these studios build out so they could build more!
Video games are the fabric of modern computing's woven tapestry history. (A tapestry by the old wire weavers would be amazing)
- Animats 3y ago> My village starves to death quite quickly. You need two screens. One for the game, and one for the spreadsheet.
- samstave 3y agohaha. When "Masters of Orion" came out in the early 90s - and advanced... I had gotten the latest version of the time and lost interest quickly - and a friend asked why I didnt like it - and i replied "I don't like playing a spreadsheet" So there was an article back a few years ago, there was an article about a guy who lived in the mission in SF and he was basically the accountant to a guild on EVE and he did NOT play the game - he made 100K $USD Real IRL money being paid to manage the finances of some huge Eve guild's in game assets.... He said all he does all day is build spread sheets. Wait until someone make the GPT assistant or agents for these games. Jarvis and "Computer" will be real soon for in game massive fleet management. -- Wait until we connect a game to IRL infra - and you can design an workflow with a factorio-like interface powered by a GPT mortar to managing the actual execution and api connects.
- bjelkeman-again 3y agoAs to your last comment. Factory design, at the cutting edge, still seem very complex, with surprisingly many parameters. The designs I have been involved with (not that many) have a depth of complexity at the minute detail, that something like Factorio does not reflect. Everything is assumed to be interchangeable parts, but IRL they aren’t and often a lot of effort has to be spent just sourcing the right components, which then aren’t available and you get alternate components with slightly different specs. Fun!
- samstave 3y agoExactly why a GPT Agent could properly handle such abstractions whereby the human input is intended outcome via this workflow and the Agent will handle the minutia, dependency checks etc. This is coming to a greater extent than it hasn't already. Imagine training all every robotic arm movement ever made in a factory based on the logs, learning from the yield results and being able to fine-tune based on that. I've managed the installation of medical lab robots/test lines - but only to the Layer 3 to ensure physically placed, powered, connected then hand off for commissioning and testing... Nothing large scale though. Factory automation is one of the ones where I wish I would have, if I were to have taken one of the many career tangents that was presented to me in my 20s..,
- Animats 3y ago> accountant to a guild on EVE Some of those guilds are big operations. At one time, a World of Warcraft guild was responsible for OpenSSL maintenance.
- tomrod 3y agoWhen you learn the meta, it's a fun game! Only issue I've found is that my system slows to a crawl.