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Like many I appreciated seeing Antirez's kilo project, and went my own direction with a trivial fork: adding support for an embedded lua scripting language, all
by stevekemp 3y ago
Like many I appreciated seeing Antirez's kilo project, and went my own direction with a trivial fork: adding support for an embedded lua scripting language, allowing multiple buffers, and flexible syntax highlighting for different languages, etc.
For me one of the challenges was getting UTF8 support, since I live in Finland and am exposed to ä, ö, and other characters. It was a fun learning experience, even though I never intended it to become a "real editor" and I continue to use emacs on a daily basis.
Quickly looking over the (closed) bug reports I see the discussion I had with myself back in 2016 which largely caused me to rewrite the core in C++ so I could take advantage of modern facilities to make UTF8 work more easily:
https://github.com/skx/kilua/issues/49 https://github.com/skx/kilua/issues/49