3 ms·
> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiali
by umvi 3y ago
> 2-3x yearly net revenue, more if you're lucky.
And what is the yearly net revenue of a game like generals?
> Also most sales agreements have a confidentiality covenant
Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
- losteric 3y agoJust curious, how would that ballpark number be helpful? This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
- fragmede 3y agoBecause it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information, someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
- toasted-subs 3y agoKind of rude to ask, if I had to guess less than $50k a year. Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
- onehair 3y agoTo consider the act of asking rude depends totally on culture and milieu.