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Not having Windows as a dependency was almost like optimizing for future proofing and longevity, ironically. If Stadia were to last longer, so could the games t
by dmitshur 3y ago
Not having Windows as a dependency was almost like optimizing for future proofing and longevity, ironically. If Stadia were to last longer, so could the games that were made available on it. The game launcher experience was fully in their control to innovate on.
GeForce Now has Windows and various game stores as hard dependencies, which feels like in theory optimizing for the short term and limits how smooth the user experience can be made. But in practice it works fine, and the reduced overhead for individual games maybe is better at least for medium term too.
- a_vanderbilt 3y agoThere is just a small problem: games for Linux often lose compatibility with newer versions of distros. Ironically, while the games would be available on Linux, they might not have worked for as long as their Windows versions.
- uxp8u61q 3y agoThat's rich given MS's crazy attachment to backwards compatibility. You do realize that they check every single executable that launches to see if it's eg. sim city, and if it is they enable some compatibility flags? Meanwhile on Linux, everything breaks every time the distribution is updated. Because they're now using the right XYZ framework and every single app should be ported.