3 ms·
I can’t tell you the number of times I’ve got into arguments with people by saying the addition of the automap feature was bad for the Metroid series. The origi
by chongli 3y ago
I can’t tell you the number of times I’ve got into arguments with people by saying the addition of the automap feature was bad for the Metroid series. The original Metroid was an old school hard game and a big part of its difficulty was due to the lack of a map to guide you. The feeling of tension was palpable, when you were profoundly lost and low on health. When the automap arrived that feeling was banished forever.
I think in general there’s a problem with gamers who demand that their games give them nothing but good feelings all the time. They don’t want to experience sadness, sorrow, heartbreak, fear, stress, or frustration. They just want the game to feel like a Christmas party that never ends. How dreadfully boring!
- Waterluvian 3y agoThis is why Demon’s Souls really resonated with me back in 2009 or whenever. The victories were truly earned. Every souls game since then has gotten easier by eliminating, one by one, all those unforgiving mechanics. (But I still genuinely enjoy them)
- djur 3y agoSuper Metroid is still a very difficult game despite the automap. Getting lost in a game where you can warp to the start by dying isn't scary, it's tedious.
- bombcar 3y agoI'm still flabbergasted by the number of people I know who played DooM and played a lot of it and yet _never_ used the minimap. And I'm someone with moderately decent spacial awareness in video games and real life, and maps are incredibly useful.
- imbnwa 3y agoReturnal and Sifu
- norwalkbear 3y agoI already have a job, I want my games to feel like a Christmas party.
- chongli 3y agoThat’s fine! My complaint is only that all games are made for gamers like you. I just want a few made for people like me!