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I think greed is a major reason why those services don't take off. From the users' perspective, the only selling point of cloud gaming is that they don't have
by Nextgrid 3y ago
I think greed is a major reason why those services don't take off.
From the users' perspective, the only selling point of cloud gaming is that they don't have to buy/maintain/upgrade/carry a large gaming computer. It's not game distribution - which is a solved problem by the various stores and piracy, and into which they're already invested and have existing game libraries.
What the users want would be to have a gaming PC in the cloud - same experience as their own gaming PC but without the cost of ownership/maintenance and burden of physically having the machine and moving it. They can install their existing games no matter where they're from (including piracy) - if they work on a local machine, they'd work on this.
The problem is that limits the rent-seeking potential considerably; the max price you can charge is about the same as a cloud GPU instance (since that's all it really is), you can't enforce lock-in (the user can trivially migrate to a competitor or back to local gaming - the experience is the same as swapping physical machines) and you can't become a middleman in game distribution.
- viktorcode 3y ago> I think greed is a major reason why those services don't take off. Why, they did take off. There are several active remote play services in different countries. As I said, those are serving niche audience and there's no demand for them to grow any further. > What the users want would be to have a gaming PC in the cloud - same experience as their own gaming PC but without the cost of ownership/maintenance and burden of physically having the machine and moving it. I agree, but this is technically unachievable. Local connection will always have more hassle free bandwidth than a remote one. So, what happens in reality, the users trade the cost of their gaming PC ownership/maintenance (which is pretty affordable in case of game consoles) for cost of maintaining high speed and high reliability internet connection.