7 ms·
original creator of generals.io here (late to the party) really cool to see people still having fun with this game I made in college! I sold the game a few ye
by vzhou842 3y ago
original creator of generals.io here (late to the party)
really cool to see people still having fun with this game I made in college! I sold the game a few years back because I didn't have time to properly maintain it, and I'm glad the new owners have kept it running.
Linking to some past HN threads on this:
- https://news.ycombinator.com/item?id=13145781 https://news.ycombinator.com/item?id=13145781 original generals.io post
- https://news.ycombinator.com/item?id=13562866 https://news.ycombinator.com/item?id=13562866 launch of the Bot API
- umvi 3y agoHow much does a game/IP like that sell for, if I may ask?
- winterrx 3y ago+1 also curious
- pton_xd 3y ago2-3x yearly net revenue, more if you're lucky. Revenue is ultimately a function of DAU, either via ad RPMs or IAP / subscription conversion rate. Also most sales agreements have a confidentiality covenant.
- umvi 3y ago> 2-3x yearly net revenue, more if you're lucky. And what is the yearly net revenue of a game like generals? > Also most sales agreements have a confidentiality covenant Yeah that's super annoying. I'm mainly just interested in the ballpark. $10k? $50k? $100k? $500k? >$1m?
- losteric 3y agoJust curious, how would that ballpark number be helpful? This thread has inspired me to do further research and explore monetizing/selling some of my side projects. I am curious how a ballpark sales value is useful...
- fragmede 3y agoBecause it's interesting to know if my hypothetical video game similar to this is worth a few beers on a night, a fancy dinner, a year's salary, or enough to set me for life a la Microsoft's purchase of Minecraft. Depending on that information, someone could choose to build a game as a labor of love, build a game as a for-profit venture (haha), or decide to go do something else with their life.
- toasted-subs 3y agoKind of rude to ask, if I had to guess less than $50k a year. Kind of thing you put up and maintain because of the community you foster. Labor of love, not business.
- onehair 3y agoTo consider the act of asking rude depends totally on culture and milieu.
- spintin 3y agoMinecraft sold for 2,5B when having sold 1B, now it sold 10B.
- deelowe 3y agoLargely due to Microsoft's strategic direction. I doubt Minecraft would have grown 10x under notch's leadership.
- gallerdude 3y agoWhat big changes has Microsoft made? The whole Java/Bedrock split seems like a mess, and the updates have been enjoyable, but certainly nothing to write home about. The only vaguely interesting thing I can point to is Minecraft Dungeons, which was fun for a month for my friend group, and then it wasn't.
- spintin 3y ago[flagged]
- vzhou842 3y agoballpark is $10k - $100k. Nothing too crazy but still nice to walk away from the project with something
- spintin 3y agoDid you ever consider to make the game persistent and MMO? If so what made you resign that?
- jzting 3y agohi victor, good to see you here! hope you're well :)
- vzhou842 3y agowow took me a bit to remember your username (time flies) but great to see you here too! :)
- deleted 3y ago[deleted]