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I switched to Geforce now and did not miss stadia. The biggest problem with stadia was that they tried to make it into a store/ecosystem where you could only p
by mattlondon 3y ago
I switched to Geforce now and did not miss stadia. The biggest problem with stadia was that they tried to make it into a store/ecosystem where you could only play things you paid for specifically for stadia. Got a huge steam library? Tough.
Geforce now just let's you play games you already own (with some limitations based on publisher deals, developer support FWIU etc). And it's just as good as stadia was in terms of user experience IMHO having used both.
- p_l 3y agoA big issue of stadia, and a huge advantage for GeForce Now, was the environment they provided for the game. GeForce Now runs essentially normal Windows VMs with GPU passthrough to some of their beefier multiuser cards and a custom remote desktop mechanism. There's no special porting involved, it's essentially the same setup, but extra optimised, as what people setup themselves using various cloud providers. Thus GeForce Now has close to zero porting burden and could just attach Windows Steam client integration. Stadia didn't have that - I have no idea how it was actually implemented, but someone mentioned that Stadia version of Cyberpunk 2077 was "the PC version, no porting". Except the Stadia version is the otherwise unreleased Linux port of the game, using Vulkan for rendering (unlike DirectX on normal PC release). It had to use a custom input, sound, etc implementation for whatever interfaces Stadia provided. FWIW, AFAIK that build also worked on normal Linux with X11 so long as you had Vulkan drivers. But yes, the big hurdle was that Stadia required a Linux binary, possibly also required Vulkan. Every game they wanted to add had to be effectively ported.
- dmitshur 3y agoNot having Windows as a dependency was almost like optimizing for future proofing and longevity, ironically. If Stadia were to last longer, so could the games that were made available on it. The game launcher experience was fully in their control to innovate on. GeForce Now has Windows and various game stores as hard dependencies, which feels like in theory optimizing for the short term and limits how smooth the user experience can be made. But in practice it works fine, and the reduced overhead for individual games maybe is better at least for medium term too.
- a_vanderbilt 3y agoThere is just a small problem: games for Linux often lose compatibility with newer versions of distros. Ironically, while the games would be available on Linux, they might not have worked for as long as their Windows versions.
- uxp8u61q 3y agoThat's rich given MS's crazy attachment to backwards compatibility. You do realize that they check every single executable that launches to see if it's eg. sim city, and if it is they enable some compatibility flags? Meanwhile on Linux, everything breaks every time the distribution is updated. Because they're now using the right XYZ framework and every single app should be ported.
- Reason077 3y ago> ”The biggest problem with stadia was that they tried to make it into a store/ecosystem” Yeah, although it seemed like the original goal was to make it a sort of “Netflix for games” subscription service where you’d get the games for free so long as you kept paying your $10/month or whatever. Apple has been trying to do a similar thing with their Apple Arcade. Unfortunately the included games were mostly “B” titles, with the exception of PUBG, so you still needed to pay to purchase the good stuff.
- mattlondon 3y agoYeah totally right. FWIW I pair Xbox game pass (a subscription service like netflix) with Geforce now and it is great. Xbox game pass has some good titles included legit AAA things (unlike stadia) I was looking at prices for a new gaming laptop, and realised that it was perhaps 4 or 5 or more years of subscription fees, and that I could just use a lightweight X1 instead. Perfect