4 ms·
Same here, got my Atari 400 (with the membrane keyboard) and wrote so many games, then later utility programs, machine code routines, and not long after macro a
by karmakaze 3y ago
Same here, got my Atari 400 (with the membrane keyboard) and wrote so many games, then later utility programs, machine code routines, and not long after macro assembler.
In no time, we were exposed to FFI (calling machine code routines) and internals (like BASIC program/token storage to make a line renumbering utility), and all the hardware interface memory locations. Learning how software copy-protection worked and defeating it was a great reverse-engineering/debugging passtime.
We were always reading about new tricks and sharing with each other who had the same machines. Getting a copy of the "De Re Atari" document was the holy grail where we felt like we had access to know everything, and we mostly did. I even tried as a kid to make a multitasking 'game' which failed because I didn't know enough about interrupt handlers, but I was close--it worked, briefly.
- sokoloff 3y agoI threw away lots of stuff (in multiple rounds) from my computing childhood. De Re Atari survived all those rounds, even the ones where the Atari computers themselves did not. It did feel religious in a way.
- karmakaze 3y agoSo true. The seeking and finding and revelation in its contents was something else. It also took a lot of reading and applying to get everything out of it.