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Programmers tend to argue in favor of procedural generation, artists and designers against it. But the truth is, it benefits everyone, and does not necessarily
by gavanwoolery 15y ago
Programmers tend to argue in favor of procedural generation, artists and designers against it. But the truth is, it benefits everyone, and does not necessarily replace anyone. I hate to break it to anyone, but almost every single game uses procedurally generation, either at runtime or pre-compile time. Did you use a filter in photoshop to produce that texture? Procedural generation. Did you perform a lathe operation on that curve? Procedural generation. Anything that takes a simple user action and produces a new (potentially complex) result via code is procedural generation. The more you empower artists and designers, the more they can do. Even if a game is completely procedurally generated, you need someone to tweak all of the parameters (material colors, building styles, character attributes, etc).
That bit aside, I am still waiting for a game to do more on the AI/plot/puzzle side of things in terms of procedural generation. As I have mentioned a few times before, emergent gameplay is key. Still, there is not one game with strong mechanics that has successfully employed emergent gameplay (aside from very basic puzzle/board games).