4 ms·
Old games also didn't use a database, they saved everything in a giant text file. I'm not sure if they were "extremely stable" though. Like Myspace, it might o
by muzani 3y ago
Old games also didn't use a database, they saved everything in a giant text file.
I'm not sure if they were "extremely stable" though. Like Myspace, it might only work up until a certain point. What kills stuff is usually going viral.
- naikrovek 3y agoI think you maybe underestimate the utility and reliability of flat text files on a filesystem. If you don’t trust a filesystem, you can’t trust anything that uses one. Flat files don’t scale past a certain point, but that point is way higher than most believe it is.
- o11c 3y agoSpecifically, flat files scale very far if there are no concurrent partial updates. And "fork off a new process just to do the save" helps move that point farther away.