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That’s hardly the whole picture. There are endless possibilities within that - e.g. the design of a text editor will look nothing like that of an AAA game’s ECS
by kaba0 3y ago
That’s hardly the whole picture. There are endless possibilities within that - e.g. the design of a text editor will look nothing like that of an AAA game’s ECS.
- proc0 3y agoText editor is probably not the best example. I'm thinking of the typical web app with "data lifecycle" as the article calls it, where there is rich interactivity and content is updated frequently based on interactions. In those cases you have components listening on local and global scope, updating of state, and updating of the rendering frame (handled by the browser).