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I was playing games with "procedural content generation" back in the 80's. Heck I was making computer games that did it. Sigh. One of the joys/annoyances of ign
by mkramlich 15y ago
I was playing games with "procedural content generation" back in the 80's. Heck I was making computer games that did it. Sigh. One of the joys/annoyances of ignorance and new generations is that everything old is suddenly new again.
- gloob 15y agoGiven that the entire website this article lives on is about roguelikes, and the author is also the developer of a roguelike (Unangband), I imagine he is likely aware of the history of randomly generated levels.