15 ms·
I never saw the point of procedural generation in games like Diablo. Seems to me something only programmers would be interested in. What would have been wrong
by v0cab 14y ago
I never saw the point of procedural generation in games like Diablo. Seems to me something only programmers would be interested in. What would have been wrong with getting a level designer to do it? Then gamers could talk more about shared experiences.
- Retric 14y agoIt adds to replayability by preventing players from memorizing the shortcuts without making it feel like grinding. Many classic RPG's have a shortest path that's somewhere between 1/4 and 1/40th the average play-though and once you get close to it the game becomes a platformer vs. an RPG. But, randomize locations and you get to relive the hunt the hunt on the next play though. It also tends to make a wider range of things useful, vs letting people optimize the effort of finding stuff vs it's usefulness.