4 ms·
Collisions could be handles separately (they already are - you don't use the render mesh for collisions). Maybe a separate mesh, maybe an SDF or similar. UV ma
by andybak 3y ago
Collisions could be handles separately (they already are - you don't use the render mesh for collisions). Maybe a separate mesh, maybe an SDF or similar.
UV mapping is a mesh thing. That's Stockholm Syndrome talking. ;-)